of this, AR has a wide range of fields in which it can be used to provide solutions or innovative approaches for
especially real-world based problems. In the related literature, it has been shown that AR can be applied for
different tasks – problems in the modern life [1, 3 – 5]. In this sense, education is one of the most popular fields
in which AR applications are often performed. More specifically, the e-learning technique in the education field
is one of the most remarkable application areas within today’s AR oriented solutions.
When the subject is examined in the context of e-learning solutions, it is also a remarkable aspect to provide
effective solutions via e-learning applications, for improving learning experience on abstract or technical
courses. Developments and improvements within e-learning technique have an important role on ensuring
better educational processes and improving the associated literature. Because of this, researchers have been in
a remarkable effort to examine and apply this technique from different perspectives. At this point, AR has been
today’s one of the most popular perspectives to improve effectiveness of the e-learning on courses including
abstract or technical subjects to be learned. It can be expressed that the AR can improve learning processes in
such courses, by using its effectiveness on affecting students’ many senses and enabling them to experience the
learning approach, which is enhanced with real-word based practices, serendipitous explorations and
discoveries [6 – 8]. Regarding to the interaction with the real-world, new developments in mobile technologies
have a vital impact on existence of the AR. It is clear that today’s advanced mobile devices take the AR to a
high level of application in especially e-learning. If the recent literature is taken into account, it can be seen that
there are many different kinds of research works, which have been done within the related concept [9 – 16].
In the sense of the explanations above, objective of this study is to improve educational processes in abstract
or technical courses, by providing a mobile AR tool. Briefly, this tool is a mobile software system aiming to
provide a supportive, e-learning material for students. By using the tool, students can view 3D animations, and
special-made videos to have more idea about a course subject, or have a chance to improve their knowledge on
the related course content. In order to achieve this, students are enabled to use mobile device camera interface
on special signs placed in course books or any other supportive, physical materials that are given by course
lecturers. Additionally, it is also possible to watch course materials after focusing on some physical objects in
the real-life. Consequently, the tool has aimed to ensure an effective learning experience by employing
advantages of mobile devices and forming interactive sessions between virtual and real environment.
of this, AR has a wide range of fields in which it can be used to provide solutions or innovative approaches forespecially real-world based problems. In the related literature, it has been shown that AR can be applied fordifferent tasks – problems in the modern life [1, 3 – 5]. In this sense, education is one of the most popular fieldsin which AR applications are often performed. More specifically, the e-learning technique in the education fieldis one of the most remarkable application areas within today’s AR oriented solutions.When the subject is examined in the context of e-learning solutions, it is also a remarkable aspect to provideeffective solutions via e-learning applications, for improving learning experience on abstract or technicalcourses. Developments and improvements within e-learning technique have an important role on ensuringbetter educational processes and improving the associated literature. Because of this, researchers have been ina remarkable effort to examine and apply this technique from different perspectives. At this point, AR has beentoday’s one of the most popular perspectives to improve effectiveness of the e-learning on courses includingabstract or technical subjects to be learned. It can be expressed that the AR can improve learning processes insuch courses, by using its effectiveness on affecting students’ many senses and enabling them to experience thelearning approach, which is enhanced with real-word based practices, serendipitous explorations anddiscoveries [6 – 8]. Regarding to the interaction with the real-world, new developments in mobile technologieshave a vital impact on existence of the AR. It is clear that today’s advanced mobile devices take the AR to ahigh level of application in especially e-learning. If the recent literature is taken into account, it can be seen thatthere are many different kinds of research works, which have been done within the related concept [9 – 16].In the sense of the explanations above, objective of this study is to improve educational processes in abstractor technical courses, by providing a mobile AR tool. Briefly, this tool is a mobile software system aiming toprovide a supportive, e-learning material for students. By using the tool, students can view 3D animations, andspecial-made videos to have more idea about a course subject, or have a chance to improve their knowledge onthe related course content. In order to achieve this, students are enabled to use mobile device camera interfaceon special signs placed in course books or any other supportive, physical materials that are given by courselecturers. Additionally, it is also possible to watch course materials after focusing on some physical objects inthe real-life. Consequently, the tool has aimed to ensure an effective learning experience by employingข้อดีของอุปกรณ์เคลื่อนที่และการขึ้นรูปเซสชันแบบโต้ตอบระหว่างสภาพแวดล้อมจริง และเสมือน
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