The first chapter deals with the Human Computer Interaction. It includes three main elements to
be discussed which are the fields of study in HCI, the foundations of HCI and the HCI‘s design
principles. The Human Computer Interaction is a combination of many fields; each of them has a
unique characteristic which will be discussed separately. Additionally, the three fundamental
components of an interactive system will be introduced: the human, the computer and the interaction.
The final section of this chapter will define the purpose of visual design in HCI, and from that
to generate a set of visual design steps and design‘s principles. These steps are viewed as an
effective way to respond to the human problems in designing a user interface, while these principles
provide possible enhancement for the quality of the final product.
The second part is the Game Design chapter. For that, I will present important information about
games. Firstly, the culture of games will reveal the roles of games in the past, and also in the
present. These roles will be formed into different game genres in next section of this chapter.
Secondly, a list of the popular game genres is chosen and is mentioned along with their goals
and methods of interaction. Thirdly, in order to create a better experience for the player, there is a
necessity for the principles of Game Design. They can also be viewed as guidelines for the Designers
to improve their skills. The final section of this chapter is about the Game Designer. A
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brief description of the Game Designers includes their roles and skills will be the main contents of
this section.
The third part (chapter 4) will be a discussion about the role of the Human Computer Interaction
(HCI) which has contributed to the Game Design process. Some of the HCI‘s issues will be pointed
out at the beginning of this chapter. Furthermore, the game interface design processes will
also be presented as one of the application of HCI. And in order to improve the usability of the
game interfaces, it is essential to use the HCI evaluation techniques. The Heuristic Evaluation will
be their representative, since it is designed specifically for games. By understanding these Game
Heuristics, the Game Design processes can be improved significantly. The last section of this
chapter will be a case study; I will use the Game Heuristics to evaluate the usability of a popular
game.
The first chapter deals with the Human Computer Interaction. It includes three main elements tobe discussed which are the fields of study in HCI, the foundations of HCI and the HCI‘s designprinciples. The Human Computer Interaction is a combination of many fields; each of them has aunique characteristic which will be discussed separately. Additionally, the three fundamentalcomponents of an interactive system will be introduced: the human, the computer and the interaction.The final section of this chapter will define the purpose of visual design in HCI, and from thatto generate a set of visual design steps and design‘s principles. These steps are viewed as aneffective way to respond to the human problems in designing a user interface, while these principlesprovide possible enhancement for the quality of the final product.The second part is the Game Design chapter. For that, I will present important information aboutgames. Firstly, the culture of games will reveal the roles of games in the past, and also in thepresent. These roles will be formed into different game genres in next section of this chapter.Secondly, a list of the popular game genres is chosen and is mentioned along with their goalsand methods of interaction. Thirdly, in order to create a better experience for the player, there is anecessity for the principles of Game Design. They can also be viewed as guidelines for the Designersto improve their skills. The final section of this chapter is about the Game Designer. A 9brief description of the Game Designers includes their roles and skills will be the main contents ofthis section.The third part (chapter 4) will be a discussion about the role of the Human Computer Interaction(HCI) which has contributed to the Game Design process. Some of the HCI‘s issues will be pointedout at the beginning of this chapter. Furthermore, the game interface design processes willalso be presented as one of the application of HCI. And in order to improve the usability of thegame interfaces, it is essential to use the HCI evaluation techniques. The Heuristic Evaluation willbe their representative, since it is designed specifically for games. By understanding these GameHeuristics, the Game Design processes can be improved significantly. The last section of thischapter will be a case study; I will use the Game Heuristics to evaluate the usability of a populargame.
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