Terzopoulos [30] combined computer graphics, simulated humans with complex behavior, and computer vision algorithms to investigate wide-area surveillance algorithms for camera networks.
Table 1 summarizes our perspective on the main simulation tools related to lighting design discussed here, evaluated with respect to several factors. These include the allowable level of geometry and material complexity; the ability to realistically simulate area or panel lights; the ability to realistically simulate the daylight for given geographical coordinates, times of day/year, and weather conditions; the ability to create an animation of a 3D rendered scene; the capacity for real-time user interaction with the renderer; the capacity to integrate the simulation program with user-written code (e.g., scripts in C++ or C#), and the overall ease of use. We subjectively rated the simulation programs on a coarse scale of none, low, medium, and high.
Our experiments require the simulation of area lights, accurate daylight simulation based on site position/orientation and time of day/year, direct interaction between simulation and control, animation of the rendered scene, real-time interaction, and an easy-to-use interface. These considerations led us to investigate a combination of three simulation programs: Maya, 3ds Max Design, and the Unity Pro 3D game engine, as discussed further in Section 4.1.
Terzopoulos [30] combined computer graphics, simulated humans with complex behavior, and computer vision algorithms to investigate wide-area surveillance algorithms for camera networks.Table 1 summarizes our perspective on the main simulation tools related to lighting design discussed here, evaluated with respect to several factors. These include the allowable level of geometry and material complexity; the ability to realistically simulate area or panel lights; the ability to realistically simulate the daylight for given geographical coordinates, times of day/year, and weather conditions; the ability to create an animation of a 3D rendered scene; the capacity for real-time user interaction with the renderer; the capacity to integrate the simulation program with user-written code (e.g., scripts in C++ or C#), and the overall ease of use. We subjectively rated the simulation programs on a coarse scale of none, low, medium, and high.Our experiments require the simulation of area lights, accurate daylight simulation based on site position/orientation and time of day/year, direct interaction between simulation and control, animation of the rendered scene, real-time interaction, and an easy-to-use interface. These considerations led us to investigate a combination of three simulation programs: Maya, 3ds Max Design, and the Unity Pro 3D game engine, as discussed further in Section 4.1.
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