There are elements within the design of [Massively Multiplayer Online Roleplaying Games, or] MMORPGs which foster intrinsic motivation while requiring players to think, plan, and act critically and strategically. The elements of character development and the narrative environment are already present in varying degrees in various instructional design models, however, what the design of MMORPGs offer is a way to frame different types of learning domains within a compelling, individualized, collaborative
environment (Dickey, 2007).
There are elements within the design of [Massively Multiplayer Online Roleplaying Games, or] MMORPGs which foster intrinsic motivation while requiring players to think, plan, and act critically and strategically. The elements of character development and the narrative environment are already present in varying degrees in various instructional design models, however, what the design of MMORPGs offer is a way to frame different types of learning domains within a compelling, individualized, collaborativeenvironment (Dickey, 2007).
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