Abstract
This paper investigates 3D immersive and collaborative environments designed for educational purposes, as a support for constructivist and experiential learning models, appropriate for artistic education and skill transfer, and in particular for teaching and learning the art of traditional design. The author's research method is based on a comparative analysis of educational environments based on Virtual Reality (VR) and respectively on Augmented Reality (AR)/Mixed Reality (MR) as particular immersive environments for developing student's 3D spatial skills, their cultural awareness and also for enabling self-training and social and professional collaboration. An additional purpose of the paper is to present design criteria to consider when creating high quality virtual educational spaces. The author will apply these findings in a doctoral thesis, and also in a research project at the National University of Arts, Bucharest, regarding an e-learning system for traditional design