We present a novel and practical texture mapping algorithm for
hand-drawn cartoons that allows the production of visually rich animations
with minimal user effort. Unlike previous techniques, our
approach works entirely in the 2D domain and does not require the
knowledge or creation of a 3D proxy model. Inspired by the fact
that the human visual system tends to focus on the most salient features
of a scene, which we observe for hand-drawn cartoons are the
contours rather than the interior of regions, we can create the illusion
of temporally coherent animation using only rough 2D image
registration. This key observation allows us to design a simple yet
effective algorithm that signicantly reduces the amount of manual
labor required to add visually complex detail to an animation,
thus enabling efcient cartoon texturing for computer-assisted animation
production pipelines. We demonstrate our technique on a
variety of input animations as well as provide examples of postprocessing
operations that can be applied to simulate 3D-like effects
entirely in the 2D domain.