through the world acquiring objects of questionable use and solving puzzles, both physical and logic-based. Coupled with the fact that it appeals to a wide range of players, including many who have never played a first-person-shooter type game, it also becomes an ideal vehicle for the casual games market. And in case your idea of adventure still includes gratuitous use of weaponry, you will even get an introduction to that as well, as the book progresses. As with any project, how to begin is with a bit of research. Critical thinking and investigation at the start will save time in the long run.