Conflict is represented in games by dynamic, human- or computer-controlled obstacles which prevent a player or
players from easily reaching his/her/(or) their goal. Obstacles must be active, even “intelligent”, to create conflict
and may, minimally, provide the illusion of reacting to player action (Kasvi, on 2000). Conflict also includes the
notions of struggle, competition and challenge which motivate the players to maintain their gaming role and make
decisions. Struggle is often used as a synonym for conflict and is defined in the same sense. In games such as Chess,
Monopoly, and Bridge, a struggle or competition exists between players or teams.