Overall research question: “Can computer games be used for educational purposes at HE level in regular and distance education in different countries?” Overall the results have shown that a large number of participants believe that computer games can be used as an educational mechanism in HE in both regular and distant education in both countries investigated. There are certainly enough positive results to justify large scale, extensive research into game playing habits, the motivations for playing computer games, the motivations for playing computer games in HE and attitudes/perceptions towards computer games. If computer games are going to be a potential vehicle for learning in the future, then we must know more about what motivates people to play them and what particular people they are most suited for. It is also extremely useful in an educational context to understand cultural differences and gender differences to ascertain if computer games are not suited to particular groups because of such factors. One interesting additional research question that has become apparent through the course of this research study is “are educational computer games more suited to distant, online or regular education?” This question could be investigated at all educational levels: Primary Education, Secondary Education and Tertiary Education