arguing scenarios as imagined stories of events. It is also argued that scenarios can be used for problem descriptions, future predictions, concept generation, requirements analysis and detailed system design (Rosson and Carrol, 2002; Lim and Sato, 2005). However, while the different uses of scenarios are well documented, Turner and Turner (2010) discuss the inevitabilities of stereotyping when using scenarios to frame and contextualize use case problems. While a scenario can be stereotyped and often contain general archetype use-cases, the authors of this paper propose a new use for scenarios within HCI and design development. It is argued that animated scenarios can be used as a tool to co-evaluate earlier insights of user research with participants, particularly surrounding sensitive issues such as their emotions and feelings. It is
also argued that, co-evaluating early stage research using
animated scenarios, participants can express their own
emotions using personas and that emotions can be better
expressed in animations than written or sketched
scenarios.