Nobles of Nifleheim #2
The manor blueprints of the Empire of nobility are described in the book. After ages, it is unknown whether they are usable.
Rotten Dragon Bones:
Durability: 250/250.
Large amounts of dragon bone. In the past, it was speculated to be harder than Mithril due to its own mana supply, but as of now, it is extremely corrosive. Even so, it is unparalleled against normal ores as precious material.
Blacksmiths will garner exceptional experience from handling the dragon bones.
First class blacksmith item.
Options:
Helps raise blacksmith skill.
When crafting a weapon, poison attack will be added.
Can create armor with specialized resistance.
Slightly foul odor.
Ancient Shield:
Durability 300/300. Defense 86.
Old shield crafted with a delicate touch. Never before been used.Made of Mithril and unknown animal bones.Originally possessing a shiny mirror-like surface that captured light, grime now covers it after many years. Due to deep corrosion after being stored for too long, it is beyond any further repair.
Restrictions:
Priests cannot use it.
Level 400.
Must be able to utilize shields.
Options:
- 40% Physical Defense.
- 35% Magic Resistance.
- 30 Agility.
- +45 Fighting Spirit.
- All combat related stats rise by 7.
- Increases additional effect of skills by 20%.
- Chance to confuse the enemy.
- Control over undead enhanced by 25.When durability is reduced, cannot be repaired.
Four types of items were left behind by the Bone Dragon.
Refused to abandon even a single item!
Particularly the ancient shield, an exceptional unique class item. Tremendous defense was extremely helpful in battles.
Because it cannot be repaired, it will be abandoned when durability runs out.
“Given its extremely high durability, I suppose I can use it for a few months at least.”
If it is not used in normal hunting, it can be used for even longer periods of time.
Items that cannot be repaired are difficult to deal with. Every time it is used, your nerves are on edge as its durability decreases.
People look separately for rare items at relatively cheap prices, but given the Ancient Shield’s degree of defense and many options, it could be sold at an expensive value.
“The rotten dragon bones can contribute considerably to blacksmith skills and it can create a lot of necessary equipment to wear or sell.”
Weed made a heartfelt smile as he slowly descended down the hill and entered the cave he saw the Bone Dragon emerge from.
Creepy cave.
A cave made with ice as clear as glass.
“So this is the source of the cold.”
After being sent to the north, it was the first time in a while that Weed encountered such a cold place.
“If this drags on too long, I’ll freeze to death.”
Weed hastened his pace as he walked into the cave. The deeper he entered, the colder it got.
Paintings were drawn on the walls.
Knights of the Nifleheim Empire appeared to be fighting monsters. Vivid scenes depicted knights and wizards attacking their way through hordes of monsters.
The last figure was a blue robed wizard opening a box containing some beads.
Then all the monsters and humans froze.
Looking at the paintings, Weed speculated.
“Is it talking about the final battle of the Nifleheim Empire?”
Not far away at the end of the cave were boxes placed side by side.
Heavy iron boxes.
The inscribed patterns revealed them to be noble Nifleheim Empire treasures.
‘Jackpot.’
Weed stretched out his hand.
The box is locked. A key is required.
Severe tremors sprang up on Weed’s skull bone.
‘No way... they can’t be serious. I don’t think so.’
Weed once again tried to force the box open.
However, it did not go as planned.
The box is locked. A key is required.
Adventurer or thief’s unlocking skill!
It was an essential skill for opening closed doors and boxes. But there was no such skill for Weed.
Cursed with the job of Moonlight Sculptor, there were no skills from the adventurer series.
‘This damn job, it’s so fucking useless!'
Weed struggled to beat the sadness. However, near the boxes was a small paper. Weed read through it.
Events chronicling the last six years of the Nifleheim Empire.
Our Nifleheim Empire was invaded by hordes of monsters.
Northern forests, there is no doubt the monsters descended from the dark forests.
The burning imperial capital collapsed.
Loyal Knights and Soldiers laid down their lives, but it was not enough to handle that many monsters.
Thus, as a last resort, we lead the monsters into the center of the valley.
Serbian Witch’s Broken Beads.
Passed down from generation to generation within the Empire’s Royal Family, the cursed object used to fight monsters.
And finely wrapped inside the paper was a golden key. Weed opened the boxes right away with the key.
The first box contained gold and jewels filled to the brink. The gold sparkled and the jewels dazzled.
‘That’s gotta be at least 150,000 gold.’
No matter how powerful you may be, you cannot overlook treasure.
Weed pocketed all the treasures inside the box without reserve.
-Current weight has exceeded strength capacity.
Penalty: 59% increase in stamina consumption rate.
In the second box, various materials were gathered.
Ores for blacksmith handling as well as cloth and leather for sewing.
‘Nothing must be left behind.’
-Current weight has exceeded strength capacity.
Penalty: 78% increase in stamina consumption rate.