We looked among the residents and their caregivers and
relatives for individuals who were willing to participate. In the
first case study, 10 participants signed a written confidentiality
agreement stating that they consented to the data collected being
analysed and made public. In the second case study, we contacted
or were contacted by caregivers from the three sites ultimately
selected. The confidentiality agreement in the second case study
was an oral approval. After consulting with their organization and
with each other, 12 gamers and their caregivers and management
gave their oral approval to be documented and to have the
material shared with a wider audience. Thus, we had a total of 22
participants with ages ranging from the late 70s to the early 90s;
14 were women and 8 were men. Table 1 provides an overview
of the structure of the two cases. All participants were diagnosed
with dementia in moderate to severe stages. Some were in
wheelchairs, others used walking frames and some could walk on
their own. Some had physical impairments due to stroke, such as
limited motor function on one side of the body. Additional gamers
participated later in the study, but we focused primarily on the
first 22 who had signed up at the start. From a PD perspective, the
target group of stakeholders included gamers, their relatives and
friends, caregivers and other staff such as janitors, administrators
and managers.