Several researchers from games to relate to the information literacy skills. refers to games as “cognitive workouts”. He goes on to say that intellectual benefits of gaming addresses learning how to think, learning to make the right decisions, weighing evidence, analyzing situations and consulting long term goals and then making decisions. This echoes the goals of information literacy classes, determining the information needed, gathering that information, evaluating it critically, and then acting upon it for a purpose said by Johnson (1995)