Over the last several years, projects related to serious have begun to emerge as an important outgrowth of the gaming industry. The number of non-entertaining games under development is rapidly increasing. The appreciation for the ideas, skills, technologies and techniques used in commercial entertainment games is at an all time high. Many commercial games are already in use for purposes other than entertainment. Some of the titles such as SimCity, Civilization, Hidden Agenda and other have been used as learning tools in schools and universities across the globe.