CONCLUSION
AR has already begun to help students
learn more efficiently as well as increase
their knowledge retention (Billinghurst &
Dunser, 2012). However, before AR becomes
mainstream in education, like desktops, laptops,
tablets, and even cell phones have become,
special consideration must be taken into account
on the usability, cost, power usage, visual
appearance and the like, in order for content
AR simulations activities to become part of the
regular academic curriculum (Van Krevelen
& Poelman, 2010). AR has proved to be an
engaging way for students to participate in
their learning. This new technology allows
the learning to be student-centered and create
opportunities for collaboration that fosters a
deeper understanding of the content. AR is
on the way to becoming an important part of
education, and its use will continue to grow.