The aim of this project is to create a real-time physics simulatorfor the game of Jenga™, a stacking game involving a tower of 52blocks arranged in 18 rows of 3. Players take it in turns to removea block from the middle of the tower and place it back on top: theplayer that causes the tower to collapse is the looser.The motivation for this project stems from the belief thatgameplay wise, games are by and large where they were yearsago. Computer games are at a stage where graphics has becomethe paramount concern for most developers, with each newhardware upgrade used to throw more polygons at the gamer.Whilst it is true that graphics play an extremely important part inrepresenting a realistic environment to the user, it is not the onlything that matters. At the same time graphics have beenexperiencing huge leaps in technology over the years, notablywith the introduction of 3d hardware, it has not been true forgameplay. Many people believe that gameplay is essentially thesame as it was years ago; pressing buttons, opening doors,collecting keys, jumping from platform to platform etc. Only thegraphics disguise the fact that the gameplay is essentially nothingnew.