Capture point B sits in the remains of a gorgeous-looking temple courtyard complete with roaring waterfalls cascading in the background. Although it’s fun tracking scrambling soldiers and trading fire atop the rubble of the courtyard, it leaves everyone wide open for long-range vehicle bombardment, and tank gunners coming from the westward US spawn can easily draw a bead to the temple from the dirt road snaking away to the main US base. A set of tunnels running beneath the courtyard tends to see clumped groups of infantry huddling for cover, so a few well-thrown frag or smoke grenades can quickly cause some disarray. The flag includes the beefy M82A3 sniper rifle as a nearby pickup to incentivize a brave sprint up top to nab the powerful long-range weapon.
By far the most active area of Outbreak is C point, a ghost town of rickety shacks acting as the centerpoint of the map’s layout. Infantry stalemates are common as both teams often post up behind buildings lining the street dividing the town. Establishing a foothold takes work—the ease at which enemies can squeeze through a defensive line via the jungle makes sudden ambushes a frequent threat. Revive-happy medics and aggressive spawn beacon placement makes C point a very fluid objective, and it’s really cool dropping into the town from a transport chopper or thundering down the avenue in a tank to help teammates move up.
Once C is captured, the victorious team tends to barrel onto B or D points (the temple or a waterfront logging camp, respectively) en masse, as they’re both equidistant from C and is a natural stem from the town’s centrality. A good strategy is to break from the flock and fade into the thick canopy encircling C to set up a stealthy defense against sneaky recaptures after the main force moves on. Having that tactical flexibility exemplifies how truly challenging locking out the opposition from a point can get.