Weird! I just tried again to make sure that it was still working properly, but alas I also came up with no results. It worked earlier today...
Well, here's a workaround.
In your main CE window, do a new scan. Change the value type to "Array of byte" and make sure that underneath the "Memory Scan Options" the tickbox that says "Writeable" has a square on the inside of it. This checks for both readable and writable addresses.
Search for the array of bytes "0F 2E 77 04" (minus the quotations).
If you come back with two addresses, only one is the one we want.
Right click on one of those and disassemble the memory region. The one we want has a jump (jne) above it and a jump (je) below it.
If the first one you clicked on has an "add with carry" (adc) above it, that's the wrong one.
EDIT:
Alternatively, when you start your search, scan from: 7FF700000000 to: FFFFFFFFFFFFFFFF . Give the scan a minute or two to search through the game's memory.
Weird! I just tried again to make sure that it was still working properly, but alas I also came up with no results. It worked earlier today...Well, here's a workaround.In your main CE window, do a new scan. Change the value type to "Array of byte" and make sure that underneath the "Memory Scan Options" the tickbox that says "Writeable" has a square on the inside of it. This checks for both readable and writable addresses.Search for the array of bytes "0F 2E 77 04" (minus the quotations).If you come back with two addresses, only one is the one we want.Right click on one of those and disassemble the memory region. The one we want has a jump (jne) above it and a jump (je) below it.If the first one you clicked on has an "add with carry" (adc) above it, that's the wrong one.EDIT:Alternatively, when you start your search, scan from: 7FF700000000 to: FFFFFFFFFFFFFFFF . Give the scan a minute or two to search through the game's memory.
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