As could be seen, players of the game will experience by their individualprogression through the game an asynchronous “soteriological” timeschedule. By its rules determining the “plausibilities” of progression anddownfalls, the game carries out certain inter- and inner-religious discourseson the “efficacy,” dangers and goals of liberation paths. According to the
narrative approach of describing games, one could interpret the player’sindividual liberation paths — formed by playing the game — as hypothetic spiritual biographies. Moreover, every square could be interpreted as “trig-gering” (in religious specialists) certain narratives (e.g., what does it meanto achieve an “Arhat” status?).