An Augmented Reality 3D Pop-Up Book: the Development of a Multimedia Project
for English Language Teaching
Abstract— Augmented Reality (AR) for academic purposes is growing in the same upward direction as the expansion of smart multimedia into education and lifelong learning.
This paper reports on an AR curriculum materials research and development project which employs storytelling as a teaching technique in a blended learning environment for Grade Three students in Bangkok learning English.
It involved an AR 3D pop-up book as a tool for teachers to deliver the story of a children’s book, namely The Seed Shooting Game, to teach various English language aspects to young children.
The
primary rationale supporting this research was the high
demand and appreciation of the potential to integrate
Augmented Reality into classrooms effectively to enhance
learning.