In order to maintain character visual continuity throughout the blended reality play context the digital version of Alphabot’s face displays the current symbol placed on the physical robot. To accomplish this, the robot’s embedded software program continuously polls the RFID reader and wirelessly transmits a symbol ID to the main graphics and environment control computer rendering digital Alphabot. Upon receipt, the value is used to switch between all of the possible cube maps depicting the various symbols in the set. There is no noticeable latency as this process happens at faster than interactive rates.