Results
A total of 72 articles were found out of which 23 were used in this review. The flowchart shows this process, according to the model of the Preferred Reporting Items for Systematic Reviews and Meta-
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Lemos IL, et al. / Rev Psiq Clín. 2014;41(3):82-8
Analyses (PRISMA)46 (Figure 1). A table was made using only the original studies (Table 1). To facilitate the comprehension of this new field of research and professional practice, categories were formed: a) CBT in reliance on Internet and video game addiction; b) Clinical cases; c) Treatment protocols; d) CBT combined with other intervention strategies. Thus, the results are shown below: