Sam and Dan Houser were the prep school sons of a London jazz club owner, but their addiction was East Coast rap and America's growing hip-hop movement. Looking to break in, they took jobs at BMG Music, scouting and signing British acts to sub-labels and hunting for ways up the ladder. When a video game division launched in 1993, they jumped to BMG Interactive with big, big plans. If music had a culture, gaming did, too, and the Housers -- with zero development experience between them -- decided that culture was mad, bad, and dangerous to know. Their product would reflect the attitude and sell a lifestyle around it.Unfortunately, game developers didn't get the memo. BMG releases like Exhumed and Off-World Interceptor Extreme, both for the poorly performing Sega Saturn, didn't exactly live up to the Housers' vision of unimaginable coolness.
Then David Jones pitched them a PC game called Race-n-Chase.
Sam and Dan Houser were the prep school sons of a London jazz club owner, but their addiction was East Coast rap and America's growing hip-hop movement. Looking to break in, they took jobs at BMG Music, scouting and signing British acts to sub-labels and hunting for ways up the ladder. When a video game division launched in 1993, they jumped to BMG Interactive with big, big plans. If music had a culture, gaming did, too, and the Housers -- with zero development experience between them -- decided that culture was mad, bad, and dangerous to know. Their product would reflect the attitude and sell a lifestyle around it.Unfortunately, game developers didn't get the memo. BMG releases like Exhumed and Off-World Interceptor Extreme, both for the poorly performing Sega Saturn, didn't exactly live up to the Housers' vision of unimaginable coolness.Then David Jones pitched them a PC game called Race-n-Chase.
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