1. Knowing that the student can ‘match shapes' (COG 20), introduce a random selection of the number cards to the student and informally practice finding the matches from a randomly selected set of 10 pairs of numbers.
2. Obtain or create some markers or playing pieces and a homemade game board. Present these items to the student. Counting is not required for this game because the instructor should roll the die and show the student where to move the game piece (physically guide as needed).Obviously, however, if it, appears that the student desires to learn or already knows how to use a die and count to SIX, then he or she should move the piece independent. You or another student should be involved to create an atmosphere of benign competition. Present the student with two Choices. (one correct and one not)of cards with numbers each time he or she lands on a numbered space. Prompt the student to select the matching number.
3. Continue Step, 2, incrementally adding cards, up to five choices. From which to make a selection.
4.Shift the focus of the student interaction away from a 'game activity’ to one of presenting cards to the student and displaying twice as many samples on the table before him or her as cards that are given to him or her. Prompt the student to place the matching card on or near its same number.
5. Continue the concept of Step 4 until the objective is met.