This section has gone into more depth with motion blur and frame rate, exploring their connection further and highlighting the direction research has taken with them. The notion that motion blur is a camera fault that we have come to accept as part of cinema, suggests that audiences can also adapt to it not being present. But how often do we notice motion blur when watching a film, and how does it affect our notion of what we are watching. The research has shown that motion blur helps with the perception of speed and can add to the smoothness of the shown images. Many algorithms have been devised to improve the motion blur that is added to scenes where there originally is none. For the animation that will test motion blur I will consider using the cartoon blurs, though only if they remain within the plausible for the animations world. As CRTs are better for showing motion, if possible it would be best to test on one, though this may be difficult due to LCDs being the most common screens. Frame rate has recently become a hot topic because of the release of Peter Jackson’s
The Hobbit: An Unexpected Journey (2012) and his use of 48fps. When looking at the research 48fps is very little compared with what is possible to create, though the technology to show higher frame rates is not every day. The research says that 60fps is close to how we perceive the world, suggesting that anything above will not appear any different, whilst we accept cinema at 24-30fps because we can tell subconsciously that it is not natural. If fluid motion is apparent from 15fps it would be interesting to test 15fps or lower to see the lower tolerance of viewers whilst also using standard cinema 24/30fps and going up to 48fps or 60fps and maybe above if the technology is available.