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PIXEL DUNGEON WIKI
SPECIAL ROOM
TABLE OF CONTENTS
See also: Decorative room
In addition to normal randomly-generated rooms, there are a few types of special rooms which can randomly appear on a floor of the dungeon.
Most of these only have one doorway.
There cannot be two special rooms of the same type at a given depth. (e.g. You will not find 2 flooded vaults at the same depth.)
Unlocked rooms
As the name implies, unlocked rooms require no key to enter, however, the entrance may be blocked by an obstacle (eg, the storage room or a Room of traps). The doorway to the room can be hidden when on depth 2 or deeper. Some players suggest to always check rooms and hallways with the search button so you may find secret rooms but beware that searching for rooms can increase the hero's hunger significantly.
Room of traps
Room mostly filled with a field of toxic gas traps, paralytic gas traps, or summoning traps, which may be crossed to reach a pedestal, on which there is a "prize" (an unlocked chest or item). Every depth with a room of traps will also have a Potion of Levitation in another room, allowing you to access the prize without triggering the traps. In the case of gas traps, you can also throw items to set off the traps in a path to the prize and close the door until the gas clears. Avoid setting off summoning traps; each trap has a chance of summoning more than one creature, and if a creature is created on top of an active trap it will trigger it. Consequently, setting off even one trap can lead to a chain reaction that sets off the entire roomful, creating large numbers of enemies. One can also activate them on purpose in order to farm the monsters and acquire Experience, but is not recommended unless you have good equipment.
If you have a Potion of Toxic Gas, summon trap rooms can be a huge boost to your Experience. Throw the potion in the center of the room, then toss an item on a summon trap to begin the chain reaction. If the Hero/ine tanks just outside the doorway, the gas should wipe out almost the entire room.
Chasm Vault
A room containing an item, sitting atop a lone pedestal, opposite from the door, surrounded/protected by nothing but a chasm. Every depth that has this room will also have a Potion of Levitation. Held items can vary from a single ration of food to a stack of 1 kind of missile weapon.
Storage
A room blocked by either a wooden barricade (probability 2/3) or a bookshelf (probability 1/3), containing random items. Every depth with a storage will also have a Potion of Liquid Flame in another room, which you can use to burn down the barricade/bookshelf.
Magic well room
There are 3 types of wells. Each well only works once, and is then expended and has no further effect. Potions can be thrown into a well without breaking.
Well of Health
If the Hero/ine steps into it, it heals him/her, satisfies hunger, and removes all curses from equipped items. Alternately, if the dew vial is thrown into the well, it becomes full.
Well of Awareness
Can be used in two ways: the Hero can step into the well or an item can be thrown into the well.
If the Hero steps into it, the Hero’s current equipped items are identified, all cursed items in the Hero’s inventory are marked with a red background and the locations of all items on the dungeon depth are shown (similar to a Potion of Mind Vision except for items rather than NPCs).
If an item is thrown into it, it identifies that item.
Well of Transmutation
If an item is thrown or dropped on it, the item will randomly change to a different item of the same class. If the Hero steps into it, nothing happens.
A Scroll of Upgrade will be transformed into a Scroll of Enchantment (and vice-versa).
A Potion of Strength will be transformed into a Potion of Might (and vice-versa). This is the only way to get a Potion of Might.
Any other potion or scroll will be transformed into another random potion or scroll.
A ring will be transformed into a random ring of the same level (i.e. a +1 ring to another +1 ring).
A melee weapon will be transformed into another melee weapon of the same tier and level.
An Enchanted weapon will turn into a weapon of the same tier, with a different enchantment.
A wand will be transformed into another wand of the same level.
All other items (food, throwing weapons, etc) will be unaffected, and will not activate the well.
Garden
A room filled with grass, tall grass against the walls and low grass in the middle. Upon entering the room you gain the shadowmelded buff, which is similar to invisible except that your field of view is limited to the 3 by 3 square around you. The buff disappears if you leave the room or attack a monster. The function of this room is to provide a place where you can rest without being interrupted by wandering monsters. It also has a lot of high grass, providing dewdrops to heal up.
Gardens sometimes have Seed of Sungrass plants growing in them. Explore the Garden carefully, so you don't accidentally trample a plant and waste its healing effect.
A Garden Room only has one door, so if you don’t need to rest, or gather dew, you don’t need to bother walking around its walls, looking for other exits.
The Honeypot can be found in the Garden.
In earlier versions of Pixel Dungeon, resting in a Garden provided accelerated healing, but this was nerfed because the healing was at a greater rate than the health loss from starvation, which allowed the Hero to survive without eating.
Shop
On depths 6, 11 and 16 there is a Shop in a random room adjacent to the depth’s starting room.
The Shop has a Shopkeeper who will buy and sell goods in exchange for gold.
The buying price is 5*(depth/5 + 1) times the selling price
Depth 21 also contains a shop, but only if the ambitious imp’s quest is completed before going to depth 21; the shopkeeper in this depth will be the Ambitious imp.
If the Shopkeeper is attacked, he disappears along with all his goods, leaving an empty, featureless room.
Shop rooms sometimes have multiple doors.
Any item that is dropped in the shop by enemies, or after slaying a Crazy thief that has stolen an item, can be picked up for free.
Don’t use any scroll or potion that damages or debuffs inside the shop, or the Shopkeeper will very probably flee with all the goods.
At least a Potion of Healing, a Scroll of Magic Mapping, a Scroll of Identify and a Scroll of Remove Curse will be sold in the shop. This information can be used to help deduce the identity of scrolls and potions.
Furthermore, all shops will sell these: 1 random scroll, 3 random potions, 2 Overpriced Rations, 1 Ankh
Shop Specific Items
Depth 6 shop: Random Tier 2 Weapon, Leather Armor, Seed Pouch and Weightstone
Depth 11 shop: Random Tier 3 Weapon, Mail Armor, Scroll Holder and Weightstone
Depth 16 shop: Random Tier 4 Weapon, Scale Armor, Wand Holster and Weightstone
Depth 21 shop: Random Tier 5 Weapon or Armor and 2 torches
Tips
Buy Potions of Healing first, as these are more beneficial, important and will help you get through the depth and get more gold.
Buy Seed pouch/Scroll holder second. These are useful as they will give space in your backpack.
Buy Weightstone third. It will increase the speed or accuracy of your weapon while repairing your weapon.
Buy something you need in the moment, like a Scroll of Remove Curse to uncurse an equipped item.
Buy other potions and scrolls you will need in the future, if you have enough gold, and you already bought the things in the points before. For example, it helps a lot in later levels to have scrolls of Magic Mapping, potions of Mind Vision and Invisibility.
Buy Overpriced Food last and if you need it. Overpriced food will only satisfy 35 % of what a normal food ration would give.
Flooded vault
A room filled with water and a pedestal at the end with an item. The room will have 3 Giant piranhas. Every depth with this room will also have a Potion of Invisibility. It is recommended to not fight the Giant piranhas as they are very strong and killing them does not yield any XP. Although you can kill them safely by throwing any item (except for Potions and Seeds) in the door to the Flooded Vault, and then attacking the Piranhas with a missile weapon from a safe distance, this grants no XP, but Piranhas always drop Mysterious Meat, which can be valuable for later.
If the prize is a scroll, it will always be a Scroll of Upgrade. And if there is a potion, the potion will be a Potion of Strength or a potion that is necessary to enter another room (eg. Potion of Liquid Flame to get past a barricade).
You can use a wand of teleport to teleport the piranhas out of the room. If they land on dry land, they will instantly die and will drop Mystery Meat. Using Wand of amok can be a good way to kill the Giant piranhas, but you still have to fight against at least one of them.
Blacksmith’s forge
Created for the Troll blacksmith’s quest somewhere on rooms 11 to 14, it contains the only blacksmith in the dungeon. The room's edge is a ring of fire traps and the room can contain armor or weapons.
Collapsed floor
This room is located at the depth directly above the depth containing the pit room. Jumping into the chasm in this room (& this room only!), is the only way to access the pit. Jumping into any other chasm will result in random drop to the depth below. This room is composed of uniquely laid-out special flooring & chasm.
Sacrificial chamber
It is a small room that can appear at any depth. At the center is a pedestal, which emanates sacrificial fire (blue flames), and there are embers covering the entire floor and is almost always surrounded by a chasm.
If any character stands on the sacrificial fire, it will give the debuff - "Marked for Sacrifice".
If the character dies while having the Marked for Sacrifice debuff, then the character will be sacrificed. Characters that give xp when killed will be considered worthy and the message "You