4.2.1 The Game Interface Design Goals
A good way to for a Game Designer to make decisions about features of a game is to have goals.
If he understands these goals, it will be much easier for him to make decisions about the interface.
It is not always easy to define the overall game goals, but if the Game Designer takes the
time to create concise goals for the entire game and clearly understands these, many decisions
will be easier to make. In fact, goal oriented design produces great results
In addition, below is a list of possible goals that a Designer may have. These goals may not
match perfectly with every case, but it is important to understand the goals of the company, and
to align these with the user‘s requirements. This list is by no means a complete list of goals that
could ever be used for every Game Design case. In fact, it is a very brief list which meant to simulate
thought about the real goals of the Game Designer. (Fox 2005):
Promote an existing license or famous personality.
Capitalize on an existing license or famous personality.
Meet a particular schedule.
Reach a particular audience.
Create something completely unique.
Outdo a competing game.
Capitalize on the success of a competing game.
Continue a successful series.
Sell another product (other than the game itself).
Promote a moral issue.
Create an educational experience.
Pass the approval process of the console manufacture.
Please the marketing department.
Tell a story