On top of this, Fortitude only rise in situations driving players to their limits... for instance when a monster deals severe damage, because the strength of it’s attack overpowers one's defense!
Fortitude is only easily increased when one's life is near empty.
Toughness only demands for players to take many hits, but Fortitude is true to its name in that one has to truly endure to increase it.
To get such a stat to a high level, a player would need stunning combat awareness to preserve their life until the critical point and still deliberately permit multiple hits.
But, in such a situation, a direct hit could mean instant death!
A monster's attack power isn't fixed. A direct hit causes a lot of damage, while a grazing blow only causes little.
A player would have to tolerate those blows and precisely monitor his health.
Considering that most common warriors cannot break past the two hundred and fifty mark in Fortitude, this situation suddenly seemed ridiculous.
Flabbergasted, Bramas really had to ask: "Just what kind of class are you?!"
Weed answered, "A sculptor."
"..........." Bramas was at a loss for words.
***
The Frozen Rose Guild used every possible means to try and rally people.
"Come on! We still need more people to join our expedition!"
"No way... we don't know what kind of danger is waiting for us out there."
The users in the Frozen Rose Guild and their allies announced their participation in the expedition.
A total of four hundred high-level users, and an additional thirty more Dark Gamers joining on the day of departure!
For only being a mid-sized guild, this was an incredible effort.
Since they were tired of constant clashing on the central continent, they had decided to invest heavily in exploration of the north.
Even so, Oberon the guild master of Frozen Rose felt as if something was missing.
"It’s better to start exploring the north before others do, but there’s no need for any futile sacrifices."
While there were already adventuring parties making their way north, this was the first time a guild were attempting this as well. It also put the guild's fate on the line.
Oberon wanted to be fully prepared.
"We shall only recruit the best of each field."
The primary adventuring classes, assassins, thieves, cartographers, rangers, and other exploration classes had already hired. However, there were still many other roles needing to be filled.
"Clerics! We need someone to cure our injuries and afflictions. We also need cooks for meals, and at least three blacksmiths for repairs. A few merchants for logistics would be a good idea too."
Since it was a guild-wide, large-scale exploration, there was still much to do.
There was no time for slacking off, since no one knew what dangers and adventures would be waiting in the northern towns and castles.
Other guilds probably had probably been delayed due to having similar thoughts.
Leading a guild to explore the north was indeed a huge risk.
Until the expedition was ready for departure, Oberon and the rest of the Frozen Rose Guild would be busy collecting members.
While they were working on finding valuable men for the expedition, Drum, the guild's chief mage, called out.
"Commander Oberon."
"Yes, what is it?"
"Why don't we recruit a few people from Rhodium?"
"The City of Artists? Why from there?" Oberon asked quizzically.
There weren't any warriors or adventurers of notice in Rhodium.
As the rumors about the northern expedition spread, a tidal wave of requests to join from all over had been flooding in!
Sure, have a larger force would be nice too, but it wouldn’t do to admit just anyone.
Only famous and very skilled users were allowed in.
"Rhodium is full of classes related to crafts and arts, right?"
"That’s right"
"Perhaps we can make use of their specialities... if we were to encounter a storm during our adventure, the expedition would quickly tire. With an architect around, wouldn’t we be able to build a shelter to rest in?"
Drum brought up a valid point.
"That sounds like a nice idea. Add in some architects - why didn't I think of that?"
When Oberon showed his approval, Drum continued with increased confidence.
"While Bards aren't explicitly useful, they can wash away the fatigue of travel by playing their instruments. Dancers can also play a similar role. When a certain number plays as a group, their performance will become even more effective."
Though the stat bonuses from bards only totalled about 10%, the cumulated effect of using it on hundreds of people made it impossible to ignore. If dancers and other similar classes joined in, it would grant a significant increase in the expedition’s fighting power.
Bards and dancers were not well-accepted in standard sieges though.
Their low vitality made them easy targets for skilled assassins in the early stages of a war.
This was a critical flaw for most of those classes!
When a performer dies during a song or dance, the boosted stats is not only reversed to normal, they’re even decreased.
This was why these classes weren’t of much use for sieges.
They might still prove essential for large-scale explorations though.
Oberon stroked his chin, mumbling, "This really is an intriguing suggestion..."
"That's right, commander, and it may be nice to have a few types of artists as well. While they may not have an immediate effect, they will definitely bring some kind of buffs to the group. We should bring as many people who may increase our chance of success as possible."
"Alright. We have to pass Rhodium as we head north anyway, so we'll use the occasion to recruit some more people."
On top of this, Fortitude only rise in situations driving players to their limits... for instance when a monster deals severe damage, because the strength of it’s attack overpowers one's defense!
Fortitude is only easily increased when one's life is near empty.
Toughness only demands for players to take many hits, but Fortitude is true to its name in that one has to truly endure to increase it.
To get such a stat to a high level, a player would need stunning combat awareness to preserve their life until the critical point and still deliberately permit multiple hits.
But, in such a situation, a direct hit could mean instant death!
A monster's attack power isn't fixed. A direct hit causes a lot of damage, while a grazing blow only causes little.
A player would have to tolerate those blows and precisely monitor his health.
Considering that most common warriors cannot break past the two hundred and fifty mark in Fortitude, this situation suddenly seemed ridiculous.
Flabbergasted, Bramas really had to ask: "Just what kind of class are you?!"
Weed answered, "A sculptor."
"..........." Bramas was at a loss for words.
***
The Frozen Rose Guild used every possible means to try and rally people.
"Come on! We still need more people to join our expedition!"
"No way... we don't know what kind of danger is waiting for us out there."
The users in the Frozen Rose Guild and their allies announced their participation in the expedition.
A total of four hundred high-level users, and an additional thirty more Dark Gamers joining on the day of departure!
For only being a mid-sized guild, this was an incredible effort.
Since they were tired of constant clashing on the central continent, they had decided to invest heavily in exploration of the north.
Even so, Oberon the guild master of Frozen Rose felt as if something was missing.
"It’s better to start exploring the north before others do, but there’s no need for any futile sacrifices."
While there were already adventuring parties making their way north, this was the first time a guild were attempting this as well. It also put the guild's fate on the line.
Oberon wanted to be fully prepared.
"We shall only recruit the best of each field."
The primary adventuring classes, assassins, thieves, cartographers, rangers, and other exploration classes had already hired. However, there were still many other roles needing to be filled.
"Clerics! We need someone to cure our injuries and afflictions. We also need cooks for meals, and at least three blacksmiths for repairs. A few merchants for logistics would be a good idea too."
Since it was a guild-wide, large-scale exploration, there was still much to do.
There was no time for slacking off, since no one knew what dangers and adventures would be waiting in the northern towns and castles.
Other guilds probably had probably been delayed due to having similar thoughts.
Leading a guild to explore the north was indeed a huge risk.
Until the expedition was ready for departure, Oberon and the rest of the Frozen Rose Guild would be busy collecting members.
While they were working on finding valuable men for the expedition, Drum, the guild's chief mage, called out.
"Commander Oberon."
"Yes, what is it?"
"Why don't we recruit a few people from Rhodium?"
"The City of Artists? Why from there?" Oberon asked quizzically.
There weren't any warriors or adventurers of notice in Rhodium.
As the rumors about the northern expedition spread, a tidal wave of requests to join from all over had been flooding in!
Sure, have a larger force would be nice too, but it wouldn’t do to admit just anyone.
Only famous and very skilled users were allowed in.
"Rhodium is full of classes related to crafts and arts, right?"
"That’s right"
"Perhaps we can make use of their specialities... if we were to encounter a storm during our adventure, the expedition would quickly tire. With an architect around, wouldn’t we be able to build a shelter to rest in?"
Drum brought up a valid point.
"That sounds like a nice idea. Add in some architects - why didn't I think of that?"
When Oberon showed his approval, Drum continued with increased confidence.
"While Bards aren't explicitly useful, they can wash away the fatigue of travel by playing their instruments. Dancers can also play a similar role. When a certain number plays as a group, their performance will become even more effective."
Though the stat bonuses from bards only totalled about 10%, the cumulated effect of using it on hundreds of people made it impossible to ignore. If dancers and other similar classes joined in, it would grant a significant increase in the expedition’s fighting power.
Bards and dancers were not well-accepted in standard sieges though.
Their low vitality made them easy targets for skilled assassins in the early stages of a war.
This was a critical flaw for most of those classes!
When a performer dies during a song or dance, the boosted stats is not only reversed to normal, they’re even decreased.
This was why these classes weren’t of much use for sieges.
They might still prove essential for large-scale explorations though.
Oberon stroked his chin, mumbling, "This really is an intriguing suggestion..."
"That's right, commander, and it may be nice to have a few types of artists as well. While they may not have an immediate effect, they will definitely bring some kind of buffs to the group. We should bring as many people who may increase our chance of success as possible."
"Alright. We have to pass Rhodium as we head north anyway, so we'll use the occasion to recruit some more people."
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