this is not to argue that works of fiction impose no constraints on what we imagine while we are reading them. indeed, it is precisely because our responses, our imaginings, have to confront and negotiate with what cannot be changed in a novel that the reading of fiction is able to model what it is like to live in the social and material world. we cannot read on through emily bront's wuthering heights (1847) pretending that catherine does not really die but is only hiding somewhere, so that she can re-emerge outside lockwood's window and give him a shock. one of the things which games do, though, is to allow us to act out alternative moves, modes of behaviour, or whatever, in a way impossible in the real world where we often have to act quickly and irrevocably and this, i believe, is also true of novels and short stories.
this is not to argue that works of fiction impose no constraints on what we imagine while we are reading them. indeed, it is precisely because our responses, our imaginings, have to confront and negotiate with what cannot be changed in a novel that the reading of fiction is able to model what it is like to live in the social and material world. we cannot read on through emily bront's wuthering heights (1847) pretending that catherine does not really die but is only hiding somewhere, so that she can re-emerge outside lockwood's window and give him a shock. one of the things which games do, though, is to allow us to act out alternative moves, modes of behaviour, or whatever, in a way impossible in the real world where we often have to act quickly and irrevocably and this, i believe, is also true of novels and short stories.
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