Results indicated that video game playing predicted of all measures of creativity. Regardless of gender or race, greater video game playing was associated with greater creativity. Type of video game (e.g., violent, interpersonal) was unrelated to video game effects on creativity. Gender but not race differences were obtained in the amount and type of video game playing, but not in creativity. Implications of the findings for future research to test the causal relationship between video game playing and creativity and to identify mediator and moderator variables are discussed.