The qualities for learning that Gee suggests are described as different learning principles. The employed method is to look at structural elements in different games and then discuss how these would translate into educational practices. The described learning principles are rather different in nature, having to do with diverse matters such as motivation, identity, the feeling of expertise and semiotic multimodality (see Gee 2003: 207-12, 2005: 112-13). Most of the learning principles share a common feature: they fall back on the design of games as learning environments. According to Gee, good design is crucial for good learning. The idea that game design could inform education has had an impact on schools and universities, and some tentative suggestions to actually materialize the idea have been made (see e.g. Young 2010; Halverson 2005; Arizona State University 2010).