C. Graphics3D
Graphics3D is a class in the M3G API for the rendering
of all 3D scenes. To render a scene with Graphics3D, it is
necessary to bind the Graphics3D instance to a target
object which is generally a Graphics object. Then the
rendering of the world is done, and the target is released.
Otherwise, the Graphics3D instance cannot be bound to
other object again and the buffers are not flushed.