This research is descriptive research sectional. (Cross-sectional Descriptive study) aims to 1) study the play of two high school students) to study the factors that affect the gaming habits of students in upper secondary school. The sample was a group of students in upper secondary school Valaya 4-6. Nationals Klong All Rights Reserved Pathumthani total of 180 people used a questionnaire. Collect data on various aspects Questionnaires to a sample The survey (Survey Research) have all six parts: Part 1 General Information Number 6 Part 2 Behavior game of 10 questions, the three knowledge about the game of the fifth verse of the four habits. The fifth game of the five sponsored by the Friends of the fifth and the sixth question on the impact of online gaming, the number nine then used to investigate the validity of the content. The three experts will determine the sentiment of equals. Data were analyzed by percentage, mean, standard flat. Distribution Information And stepwise multiple regression analysis.