Based on Table 2, the majority of experts agreed with item 1.4 with a defuzzification value of 0.694 in the first rank. This shows that video games in the narrative genre are very suitable for learning BM as a foreign language.
The following analysis shows that the predicted time of emergence of video game based on technology used in
implementing BM learning among foreign students in PHEI. For item 2, there are five sub items and five phases in
question, namely from 2014 - 2018, 2019 - 2023, 2024 - 2028, 2029 - 2033 and 2034 – 2038, as given in Table 3.