Abstract
Today's learners are digital natives. They grew up with digital technologies. Teachers have to solve important issues related to the adaptation
of the learning process towards students who have different learning styles and new requirements for teaching and learning. Gamification is
one of the educational approaches and techniques that increase motivation and engagement of learners. The aim of the current work is to
study and present the nature and benefits of gamification and to provide some ideas how to implement it in education.
Key Words: e-learning, gamification, LMS, Moodle