RealFlow working principle is that the particles represent the liquid or gaseous substances , when these particles flow in the subject field of the outside world (such as weight, wind and resistance etc) or collisions with other objects, according to real-world physical laws of physics, it can simulate and compute the trajectory, the particle flow dynamics establish a smooth polygon mesh with single particle surface directly and form a mesh body after simulation and calculation successfully, the animation of simulating process are saved as sequences files which can be imported
in 3D manufacture software . After the particles or mesh objects are imported successfully, we can gave particles or mesh objects texture with the 3d software powerful material editor, make post-processing with lamplight illume system and