Most of the learners (17 out of 20) were willing to join our games in groups and they tried their best to be the winners. The students especially liked such games as "Hangman" (guessing words that belong to the topic of jobs), animal squares (words puzzle) and advertisement poster competition (making an advertisement for a travel tour). Students collaborated quite actively in games that required group work, even the quiet students. They said that they liked the relaxed atmosphere, the competitiveness and the motivation that games brought to the classroom. This is because students have a chance to "use their imagination and creativity" during activities like games in the classroom; therefore they are