Game Play Elements
There are several interactive elements that enhance the overall game experience including people, items, and the world. On a people level, all players in the game as well as "the Dude" can fight each other. In addition, people can be picked up and thrown around among team members once they are knocked down. When a player is lying on the ground and being toted around they have a chance to wriggle free at some point by making a timed skill check based on a slider bar such as those used frequently in golf/basketball games. If they time the move correctly they will hop to the ground and can proceed to engage in combat or run away.
When players do fight they have the option of using either punches, kicks, or jump kicks. After a series of moves a finishing move is applied such as an uppercut or powerful front/jumping kick. This finishing move knocks the opposing player down at which point they can be kicked a few times. Once a player is knocked down they can also be picked up and carried around. The chance of a player wriggling free depends on the amount of health they have when they were knocked down. When a player is getting attacked they can choose to use the block button and then counter attack. Once a player has been dumped in the trash they respawn in one of several fixed spawn locations.
On an object level, there are a few items the player can pick up. The most important item to most players is going to be the hunk of meat which restores some of their lost health. There will also be other objects in the world which after being kicked or punched may be useable by the player. These include construction cones, lumber, and trash cans. These objects are generally used for one reason - beating.
As far as interaction with the world goes the player can run into things like buildings and trash cans. If the player is at full running speed when they collide with these objects then they will get knocked down and take a minor health penalty. Some of the buildings will also have scaffolds and will be scaleable by jumping from platform to platform. Once on top of a room a player can jump off but they may suffer severe health penalties and unconsciousness depending on the height of the fall. The team dumpster is perhaps the most interesting of objects that can be interacted with. It features a lid which can be knocked down to prevent people from being able to throw someone in the dumpster. In this case the player wishing to open it simply beats on the dumpster to make the lid pop back up. With the integral role the dumpster plays in scoring, this will allow for many interesting strategic moves when both teams are near a dumpster.