A Texture2D object is simply a way of storing a picture. A texture is the computer graphics term for an image that you place on a 3D object, which is one of the most common ways of using an image. There are other ways to use a Texture2D object, as well. We will talk a little more about this in other tutorials. All we really need to do to load our content is call the function Content.Load(), with the name of the asset that we want to load. In the angle brackets ("") we put the type of content that we are loading, which in this case, is simply a Texture2D as well.