shown in Color Plate 3 as the six faces of the cube, and use them to environment
map the vase, sphere and cube. The final code can be found under Example6-9.
You will also need vrml. cpp, vrml. h, bmp. cpp, bmp. h and utils. h to compile and
run this program. The textures can be found under the Images folder under the
installed directory for the sample code. The rendered objects are shown in Color
Plate 4.