6. Create a new particle system type HAIR "flee" the panel
"Physics" enable this task.
7. We increase the value, is noted that the hair grows in all
of our object (Fig. 16). This is a problem that is solved by
placing the hair in the area to be established, so it is
necessary to activate the "Extra" in the group of vertices.
Fig. 17 shows the solution applied.
As can be seen, have been obtained only, some strands of
hair, still not achieved the desired density for a photo
realistic model, to achieve a more realistic simulation will
need to change some parameters. Within the offspringpanel "Children" can configure two options: Particle and
face. See Fig. 18. At this point, the model is nearing
completion, in case modeling long hair, you will need to
modify some parameters in collisions.