Again, it was a legitimately scary moment. And yet, briefly, I still felt like I had a shot at turning things around. The game’s levels—of which there are 11—support all of this quite nicely, too. Most of them are ridden with verticality, open areas, and tight corridors or debris. A little bit of everything. That said, the limited selection of gametypes renders them functionally same-y. So far, I haven’t felt like I’ve really had to vary my general approach much for any given level.
Defenders are most certainly not helpless. Barricades and other defensive items give them a rainbow palette of options. For instance, check out my makeshift door cover: