The Display routine calls the drawing routines for the texture mapped
objects. The complete example can be found under Example6-8 in files
Example6-8.cpp, Shapetextures.cpp and Shapexh. You will need to compile the
program with the vrml.cpp, vrml.h, bmp.cpp and bmp.h files provided as well.
The texture image can be found under the Images directory.
Other bounding shapes can be used to make the mapping work more like a
shrink-wrap. Refer to [FOLE95] for more information on other mapping schemes