IV. CHARAFigure 5.
uccessful skin character
In the process of making the movie, we mainly achieve
character animation by the control of bones of the
characters, Biped is used to control character animation of
two feet, which is a system controlling character animation
combined with footprint and keyframes. The main action in
the animation movie is walk, raising his hand, crying. We
need to achieve actions by adjustement of the bones and
setting of keyframes, but there is an important question. It is
difficult to achieve a high degree of simulation in 3DMAX.
For this problem, our method is to set keyframes to take
advantage of the transition of its frame, which simplifies the
middle of the process and the various details. That make the
action of character model consistent with the reality action.
Screenshot of walking and crying is shown in figure.6 and
guiding action is shown in figure.7.
Figure 6.