Augmented Reality (AR) aims at developing new user interfaces. Although research
has produced a large number of application prototypes and AR frameworks in the last
20 years, no project has yet been practical enough to create a mass market success.
There are many reasons for this. Traditionally, AR researchers have primarily
created prototypes that aim to solve engineering problems such as maintenance or
new interfaces for complex environments such as head up displays for navigation and
battlefield systems. Most researchers still see AR as a basic research area. Developing
easy to use, practical applications, such as for home users, is therefore usually not a
goal. Another problem with many Augmented Reality systems is the highly complex
hardware setup, often including expensive commercial sensors, input devices and
output devices. These devices are often bulky and fragile, since they were never meant
to be operated by untrained users.
Research at the Vienna University of Technology and the Graz University of
Technology has aimed at moving Augmented Reality to a mass-market. Instead of
specialized and expensive hardware, this project targets low cost mobile devices,
namely mobile phones. In contrast to traditional AR hardware, people already own
these devices and know how to operate them. Recently, processing capabilities of
mobile phones have reached a level that makes these devices capable of running
standalone AR applications and renders them ideal candidates for mass marketed
Augmented Reality solutions.
This thesis presents a framework that for the first time allows for the creation of
practical AR applications on end user-owned devices. The software runs on a broad
range of devices and has been used for several–some even commercial–applications.
To prove the applicability of the new platform the author of this thesis has performed
evaluations with untrained users in real-life environments such as museum
exhibitions or conferences.
Augmented Reality (AR) aims at developing new user interfaces. Although researchhas produced a large number of application prototypes and AR frameworks in the last20 years, no project has yet been practical enough to create a mass market success.There are many reasons for this. Traditionally, AR researchers have primarilycreated prototypes that aim to solve engineering problems such as maintenance ornew interfaces for complex environments such as head up displays for navigation andbattlefield systems. Most researchers still see AR as a basic research area. Developingeasy to use, practical applications, such as for home users, is therefore usually not agoal. Another problem with many Augmented Reality systems is the highly complexhardware setup, often including expensive commercial sensors, input devices andoutput devices. These devices are often bulky and fragile, since they were never meantto be operated by untrained users.Research at the Vienna University of Technology and the Graz University ofTechnology has aimed at moving Augmented Reality to a mass-market. Instead ofspecialized and expensive hardware, this project targets low cost mobile devices,namely mobile phones. In contrast to traditional AR hardware, people already ownthese devices and know how to operate them. Recently, processing capabilities ofmobile phones have reached a level that makes these devices capable of runningstandalone AR applications and renders them ideal candidates for mass marketedAugmented Reality solutions.This thesis presents a framework that for the first time allows for the creation ofpractical AR applications on end user-owned devices. The software runs on a broadrange of devices and has been used for several–some even commercial–applications.To prove the applicability of the new platform the author of this thesis has performedevaluations with untrained users in real-life environments such as museumexhibitions or conferences.
การแปล กรุณารอสักครู่..
