n this paper we have described an experiment where the pervasive learning game Knowledge War was tested.
Our results show that there might be several technical and practical issues to be solved for such applications
including limited battery time, weather and temperature, use of various wireless networks (Wi-Fi and 3G), as
well as various approaches for responsive user interfaces.
Our results did also reveal that there is a potential for pervasive learning applications, if the technical issues
are resolved. Pervasive learning applications can be made fun, educational, motivating, as well as giving the
students an opportunity to physically be active. The use of role-play game mechanics worked well to make a
simple quiz-game deeper and opening for a more strategic approach for playing the game. Discovery based on
finding virtual items by moving around in a physical space was also a motivating game mechanics that worked
well.