A conceptual model learning object is designed to represent a specific
concept (or a set of related concepts) and its properties, parameters and relationships. A learner can manipulate these properties and parameters with
interactive components (e.g., sliders, buttons, hotspot areas, text input boxes)
and observe changes displayed in a variety of modes (e.g., numerical, textual,
auditory and visual). These resources require little contact time for maximum
learning and conceptual knowledge to be constructed.