CONCLUSIONS
The insufficient knowledge of most forestry
workers in Indonesia has caused poor
implementation of participatory OSH protection.
Limited access to OSH information and the
unaffordable cost of training were among the
main causes of insufficient knowledge. Therefore,
an alternative strategy for disseminating OSH
knowledge is paramount. The newly developed
learning instrument method named ‘The Felling
Safety Game: Supervisor’ met the requirements.
The game is inexpensive, straightforward and
achievable by everyone, anytime and anywhere.
The game also contains suitable contents for
a specific target, and is both enjoyable and
interesting. At present, the game is designed to
OSH knowledge of felling supervisors involved in
manual/motor–manual tree-harvesting systems.
The safety game trials significantly increased the
knowledge level of respondents and the game
was found highly acceptable by felling supervisors
as a learning instrument. The basic idea of the
game could be effortlessly adopted in other
specific forest operations.