In order to render scene and model, we should read the
X3D files from remote server and translate them into X3D
scene format. In RS, this paper adopted Web3D standard
specifications to finish the VRML, X3D/XML and binary’s
encoding, reading and translation. To realize the scene
rendered at the client, we need to translate X3D scene into
GL scene OpenGL supports. Based on BSP and Portal
technologies, we fulfill the organization of 3D interactive
and indoor scene, which can solve the problem of indoor
scene’s management and scheduling. To achieve an
effective scene editing and access, this paper introduced the
MESH scene structure which can be translated from X3D.
This approach can provide an entity template which can
make user customized some operations. By this way, the
limited memory storage can be saved effectively and the
speed of the algorithm can be improved greatly. In addition,
we can get all the information related to certain entity by
this MESH scene structure.