Begin your turn counting from this form onwards.
50% resistance to Injury, Weak and Sick & immune to all other status ailments
25% resistance to base BC drop rate (35% -> 26.25%)
50% resistance to buffed BC drop rate multiplicatively
25% resistance to base HC drop rate (10% -> 7.5%)
50% resistance to buffed HC drop rate multiplicatively
50% resistance to base Crit damage bonus (50% -> 25%)
100% resistance to buffed Crit damage bonus
100% resistance to base and buffed elemental weakness damage bonus
20% resistance to Spark damage
Eternity - 10 combo Light attack on all enemies
Turn 1
Endless - 33 combo Light attack on all enemies
Every 3 turns
Destiny - 15 combo massive Light attack on single enemy that deals 160% of HP as damage
Every 6 turns
Rune - 7 combo Light attack on single enemy, adds Def ignoring effect to attack for 1 turn & removes all buffs
If Destiny is not used
Meteor - Massive Light attack on single enemy that deals 8,000 damage
At < 75% HP
Endless - 80 combo Light and Dark attack on all enemies
Every 3 turns
Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 50% chance to use
Destiny - 15 combo massive Light attack on enemy with highest Def that deals 160% of HP as damage. Used if Deadly End doesn't activate
If none of the above was used
Abysmal Fall - 13 combo Light attack on all enemies that deals 65-70% of HP as damage
At < 50% HP
Endless - 80 combo Light and Dark attack on all enemies
Infinite World - 15 combo Light attack on all enemies & 50% chance to inflict Curse, Paralysis and Weak. 15% chance to use per action
Every 3 turns
Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 20% chance to use
Destiny - 15 combo massive Light attack on enemy with highest HP that deals 160% of HP as damage. 25% chance to use if Deadly End doesn't activate
Extension - Massive Light attack on enemy with lowest HP that deals 170% of HP as damage. Used if Deadly End and Destiny don't activate.
Every 4 turns unless any of above is used
Lone Lupinus - 6 combo Light element attack on all enemies, reduces BB gauge by 20~25% & invalidates all Leader Skills for 3 turns
At < 40% HP
"Gathering energy... - Boosts Def by 200% for 3 turns.
Use all BB/SBB to cancel
Glorious - 10 combo massive Dark element attack that deals 500-800% of HP as damage on all enemies & invalidates all Leader Skills for 999 turns
"I am impressed." - Removes all buffs on self. Used if Glorious is cancelled.
At < 25% HP
Endless - 33 combo Massive Light and Dark attack on all enemies
"An ominous feeling is in the air." - Does nothing.
Activates Assimilation if all units use BB/SBB
Infinite World - 15 combo Light attack on all enemies & 50% chance to inflict Curse, Paralysis and Weak. 15% chance to use per action
If all units use BB/SBB
Assimilation - Massive Light attack on all enemies that ignores mitigation & deals 60% of HP as damage
Every 3 turns unless any of above is used
Deadly End - Massive Light attack on enemy with highest HP that deals 160% of HP as damage. 15% chance to use
Destiny - 15 combo massive Light attack on enemy with highest Def that deals 160% of HP as damage. 20% chance to use if Deadly End doesn't activate
Extension - Massive Light attack on enemy with lowest HP that deals 170% of HP as damage. 25% chance to use if Deadly End and Destiny don't activate.
Void Casualty - 7 combo massive Light attack on single enemy that deals 130% of HP as damage & removes all buffs. Used if Deadly End, Destiny and Extension are not used.
Every 2 turns unless any of the above happens
Aggression - 15 combo Light attack on all enemies & adds additional attack at turn's end for 2 turns